Of course, you could always homebrew all of this, but if that was your intent you wouldn't be considering buying the book. The system itself is generic though, that means that it has a few examples on how certain things work, and a bunch of guidelines on how to make your own things, from weapons to armors to spells. The symbols on the dice are different, but mean pretty much the same thing: success, failure, advantage, threats, etc. The game is very similar with their star wars line, which is similar to their warhammer fantasy 3th edition system. Unless Fantasy Flight decides to go with some kind of Open Game License (or you decide to pirate the game).
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